How To Put Metro Exodus In Windowed Mode
Something special has happened with Metro Exodus Enhanced Edition, something genuinely game changing. For a gloomy, shadowy offset person shooter to be making lots of noise well-nigh improved lighting seems counter-intuitive on the surface, afterwards all that's what the ubiquitous FPS flashlight is for, right? But, while the new ray-traced system does bring lite to the darkness, the actress level of fidelity information technology affords actually makes the near cramped tunnels of the metro, or the undercover bunkers of the Volga, fifty-fifty more terrifying.
You lot actually get to see what's lying in wait for you in all-too-real glory, and the exquisite, horrifying detail of the decaying post-apocalyptic world is all of a sudden far more visible.
The original Metro Exodus was a adept-looking game, and the devs jury-rigged ray-traced global illumination into its 4A Engine role mode through evolution. Only information technology was limited in its telescopic, only used ray-traced lighting from a single source, with a single bounce, for outside areas and ray-traced ambient occlusion inside, away from the glowering sun/moon.
The Metro Exodus Enhanced Edition, however, has completely removed all pre-broiled and faked lighting from the game, and instead adds a host of new ray tracing based lighting effects, completely transforming the visuals. Looking back now there'south an bogus haze to the original game, and actually an bogus lack of illumination, like your eyes just plain turn down to adjust to the darkness.
Just every light source is at present ray-traced, with an space number of light bounces. There are as well emissive surfaces at present as well, something you tin can really see with whatsoever of the ice in the early game if you shine a torch its mode.
It's not just within where it counts either. The way the shadows are created is far more than realistic in the light of the sun also. Yous tin can see the harsh outline of shadows as the sun bursts through the trees in the base game, but the enhanced edition has a far less overt, more than subtle shading system. And that's considering it's powered by ray-traced light sources and not pre-baked.
But at what cost? Well, that'south what we're hither to detect out.
A word on our sponsor
As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Metro Exodus Enhanced Edition on dissimilar PC gaming hardware.
As one of the first big names to release with ray tracing capable hardware every bit a minimum requirement—even though it'south essentially a free upgrade for a two year-one-time game—Metro Exodus Enhanced Edition is going to be demanding on your hardware. The original was, which is why we still use information technology to test the latest GPUs. But how does this enhanced edition perform compared with the original incarnation, and what are the best settings to tweak if you want to boost performance?
Nosotros've only tested Metro Exodus Enhanced Edition on the new mid-range and high-end PC Gamer exam rigs (opens in new tab), that's Mellow Yellow and Hot Pink, to give them their full titles. That'southward because our representative budget car, the Arctic Stealth (information technology'south white and eschews RGB), is only running an MSI GTX 1650 Super Gaming X, and with the best will in the world that'southward no ray tracing GPU. So information technology's down to the MSI RTX 3060 Ti Ventus 2x and MSI RTX 3080 Gaming X Trio to requite united states a proper dewdrop on Metro's new gaming chops.
Enhanced vs. OG
Metro Exodus Enhanced Edition vs Metro Exodus OG
For anyone picking up the enhanced version as a complimentary upgrade to the existing game, this is going to be the big question—how does the new version perform compared with the old version? Basically, am I going to need a fresh GPU to cope with the new pretties 4A Games has jammed into Metro Exodus?
Thankfully, because new graphics cards are rare as non-mutated wildlife in the the Caspian Sea, if you can run the first game's ray tracing efforts at a decent lick then the enhanced ed. isn't going to requite you lot a problem.
In fact, you might well see some genuine performance improvements to go along with the shiny new effects.
The bottom overall preset in Metro Exodus Enhanced Edition is labelled 'High' but that actually delivers a step down in ray-traced global illumination. Inside that preset is the new 'Normal' RT setting which drops in below 'Ultra' and 'High' and renders at 25% of the resolution of the game. That's compared with 'Loftier' which renders in more than of a checkerboard blueprint and 'Ultra' that goes full native res.
The result is that the 'High' setting really provides a greater level of performance than the respective preset on the OG game.
With the enhanced version, withal, in one case you hit the 'Ultra' and 'Extreme' presets the extra ray tracing weight 4A Games has added starts to tell in the benchmarks, with the performance delta leaning towards the older version. Though that does narrow as we scale up the resolution.
PC performance
Metro Exodus Enhanced Edition PC operation
We tested both the high-finish and mid-range machines at all three performance presets, and all with Nvidia's Deep Learning Super Sampling (DLSS) disabled so we could see what result the pure ray-traced workloads had on the two systems.
Equally this is a DirectX 12 Ultimate game, however, we also get the dubious benefits of Variable Rate Shading (VRS). This is just a Tier ane implementation here, which means it's very light impact and doesn't actually deliver as well much of a benefit when enabled. On the superlative setting VRS is disabled entirely, while on 'Ultra' it'south set at 2x and on 'High' that goes upwards to 4x, which is the nearly aggressive.
You can run across that even on our high-finish rig, with MSI's mighty RTX 3080 and AMD'due south Ryzen nine 5900X (opens in new tab) doing the heavy lifting, the demands that full resolution ray tracing puts on the organization. It's only at 1080p where our $three,000 rig is able to shade over lx fps on average.
Pace that down to 'Ultra' and our mid-range auto starts to be able to get a foothold on the performance mountain. With a 1440p result of 52 fps, that's getting on for being eminently playable. Especially if we start to twiddle the settings knobs.
On 'High' with its 25% 'Normal' RT setting the loftier-end PC is at present able to get to near 60 fps at 4K, while the MSI 3060 Ti in the mid-range rig is happily nailing 1440p.
This should requite y'all an idea of how an equivalent modern AMD graphics card, such as the Radeon RX 6800 XT (opens in new tab), should perform. Only Nvidia users don't really have to worry about this level of operation considering they have something special the blood-red team still doesn't: DLSS.
DLSS performance
Metro Exodus Enhanced Edition DLSS performance
As a carte conveying member of the DLSS two.0 gild, the Metro Exodus Enhanced Edition gets access to the latest and greatest version of Nvidia'southward ever-impressive super sampling feature. The original game employed DLSS 1.0 to give RT gamers a bump on their frame rates, simply as a showtime-gen implementation of the tech information technology sometimes delivered a rather dingy, blurry image.
DLSS ii.0 is a whole new game of assurance, however, works fifty-fifty at 1080p, and at present comes with four unlike presets every bit opposed to just on/off.
The principal takeaway of our testing is that regardless of what else you lot do with the in-game settings you absolutely have to enable DLSS if your GPU is capable. Even at the least aggressive, almost aesthetically pleasing stop of the preset spectrum—'DLSS Quality'—you're nevertheless getting higher frame rates than the original version could offer, and with a far higher fidelity too.
Use that every bit a jumping off point and you tin pick up anywhere from 20 to nigh 50 fps college performance with the dissimilar DLSS settings. Though, if I'k honest, I'd probably steer clear of the 'Ultra functioning' manner at the lower resolutions. At 1080p y'all're rendering at such a low resolution the AI upsampling doesn't have equally much to piece of work with and you do get some noise in the most detailed areas of a scene, and shimmering effectually fine lines, such every bit the trees.
At this sort of resolution I'd exist tempted not get whatever further than the 'Counterbalanced' DLSS preset, and would suggest trying at the top 'Quality' level to see if you lot can deal with the frame rates on offer. That was getting us 89 fps on the MSI RTX 3060 Ti, and was still looking good.
Upwardly at 4K, however, I have to acknowledge to being pretty impressed with how well even the most aggressive DLSS setting looks. Running the game on 'Ultra' settings at 4K on an RTX 3060 Ti, at over seventy fps, is a hell of an achievement. Hell, fifty-fifty hitting 59 fps on the directly 'Performance' mode would be good for me.
Of a sudden this fourth-tier Nvidia carte du jour is looking a lot similar a 4K ray tracing GPU, and that'southward with some seriously good-looking RT features in omnipresence.
The extra lower levels of DLSS practice, notwithstanding, mean that the older RTX twenty-series cards ought to perform well, with even the RTX 2060 potentially capable of delivering playable frame rates thanks to Nvidia's special super sampling sauce.
Variable Rate Shading
Metro Exodus Enhanced Edition VRS performance
Variable Rate Shading has been touted as a not bad performance gift from DirectX 12 for a long while at present. I offset remember seeing it in action back at the Nvidia Turing launch, and nevertheless information technology's true benefits are yet to be seen. Nosotros were smashing to encounter what bear on VRS might have on Metro Exodus with information technology's new DX12 Ultimate status, and honestly, we're kind of disappointed.
The enhanced edition uses merely the basic Tier 1 version of VRS, which means that a shading rate can merely be applied on a per describe footing, and the shading rate can't modify within a draw call. Tier 2 is the fancy implementation where a developer can alter the shading rate on a more granular level, for example where there is low dissimilarity between pixels—such every bit on a flat wall—the shading charge per unit can be lower than a more detailed area.
Only Tier ane doesn't actually have a huge touch on, especially not in the Metro Exodus testing that we've been carrying out. Information technology'southward non quite as visually damaging as we've seen in our Resident Evil Village testing (opens in new tab), but it also doesn't deliver much of anything either.
Information technology's certainly not something yous'd want to mix with DLSS, and that Nvidia tech is a far more than effective mode of bumping up your frame rates, without bricking the visuals.
Best settings
Metro Exodus Enhanced Edition all-time settings
The bodily settings screen for Metro Exodus has always been pretty lightweight, and the only real additions to the game in the enhanced version are the extra levels of DLSS and the 3rd 'Normal' ray tracing setting. You do also get the three VRS options (off, 2x, and 4x) equally well equally the 'Reflections' setting; the former doesn't practise a whole lot, and with the latter I've got a feeling that ray-traced reflections aren't currently working on this build, even mail service launch.
The overall Quality settings accept five different options: Low, Medium, High, Ultra, and Extreme. The way 4A Games has ready this out in its recommended specs listings equate to Minimum and Recommended for the Low and Medium settings, and for that yous're looking at the everyman setting in identify for the RTX 2060 and the recommended option aimed at either the RTX 2070, RTX 3060, or RX 6700 XT.
The base Quality setting is a practiced starting point for straight performance, but the magic DLSS bullet can make a big difference if yous're on the green squad. Nosotros were quite happily playing on 'Ultra' at 4K with an RTX 3060 Ti on our mid-range rig with the 'Functioning' DLSS setting, and that claims to need an RTX 3080 for 4K at thirty fps.
If you lot're rocking an Nvidia GPU then admittedly your start recourse to discovering actress frame charge per unit functioning should exist the DLSS options. Even the elevation-stop 'Quality' setting volition deliver college frame rates than the DLSS one.0 implementation of the original game, and going for 'Performance' will make a huge difference to your overall frame charge per unit without hugely impacting fidelity.
The 'Ultra Performance' mode gives the biggest increase, but if you're playing at 1080p then give that a miss every bit it really muddies the visuals, and I personally don't think it'due south worth the cede on such a good-looking game as Metro Exodus is now.
If you're non getting the fps numbers you deserve after playing with the DLSS settings, then your adjacent port of call should exist the ray tracing settings themselves. The new 'Normal' setting is your best bet for a low-end RTX 20-series card equally that renders the ray-traced lighting effects at a much lower resolution than your standard game res, and every bit such will gift you a decent chunk of extra performance if you're struggling at either the 'Loftier' or 'Ultra' ray tracing settings.
Conclusion
Conclusion
Metro Exodus Enhanced Edition improves on the original visuals on all counts. The impact the ray-traced lighting has on the experience can exist dramatic, particularly in the darkest confines of the game.
You may exist worried that the extra lighting might knock the claustrophobic feel of the original game's flashlight heavy sections, only having the extra fidelity means it really makes the about of the detail the environment artists have put into every scene.
And that makes the atmosphere all the more foreboding and moody. And when the watchmen jump out of the darkness and yous can actually see their gaping maws, well, information technology becomes even more than freaky.
Despite the actress allegiance afforded by the new ray-traced lighting organization, the performance delta between the original game and the enhanced version remains remarkably small. If your organisation could run the first implementation of ray tracing in Metro Exodus, then you're not going to endure in the face up of the enhanced edition.
Source: https://www.pcgamer.com/best-settings-metro-exodus-enhanced-edition-pc-performance/
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